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// Copyright 2023 The Periph Authors. All rights reserved.
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// Use of this source code is governed under the Apache License, Version 2.0
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// that can be found in the LICENSE file.
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package inky
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import (
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"encoding/binary"
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"log"
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"time"
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"periph.io/x/conn/v3"
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"periph.io/x/conn/v3/display"
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"periph.io/x/conn/v3/gpio"
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"periph.io/x/conn/v3/physic"
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"periph.io/x/conn/v3/spi"
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)
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var _ display.Drawer = &DevImpression{}
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var _ conn.Resource = &DevImpression{}
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var _ draw.Image = &DevImpression{}
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var (
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// For more: https://github.com/pimoroni/inky/issues/115#issuecomment-887453065
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dsc = []color.NRGBA{
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{0, 0, 0, 0}, // Black
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{255, 255, 255, 255}, // White
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{0, 255, 0, 255}, // Green
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{0, 0, 255, 255}, // Blue
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{255, 0, 0, 255}, // Red
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{255, 255, 0, 255}, // Yellow
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{255, 140, 0, 255}, // Orange
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{255, 255, 255, 255},
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}
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sc = []color.NRGBA{
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{57, 48, 57, 0}, // Black
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{255, 255, 255, 255}, // White
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{58, 91, 70, 255}, // Green
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{61, 59, 94, 255}, // Blue
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{156, 72, 75, 255}, // Red
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{208, 190, 71, 255}, // Yellow
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{177, 106, 73, 255}, // Orange
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{255, 255, 255, 255},
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}
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)
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const (
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UC8159PSR = 0x00
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UC8159PWR = 0x01
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UC8159POF = 0x02
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UC8159PFS = 0x03
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UC8159PON = 0x04
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UC8159BTST = 0x06
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UC8159DSLP = 0x07
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UC8159DTM1 = 0x10
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UC8159DSP = 0x11
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UC8159DRF = 0x12
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UC8159IPC = 0x13
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UC8159PLL = 0x30
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UC8159TSC = 0x40
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UC8159TSE = 0x41
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UC8159TSW = 0x42
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UC8159TSR = 0x43
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UC8159CDI = 0x50
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UC8159LPD = 0x51
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UC8159TCON = 0x60
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UC8159TRES = 0x61
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UC8159DAM = 0x65
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UC8159REV = 0x70
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UC8159FLG = 0x71
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UC8159AMV = 0x80
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UC8159VV = 0x81
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UC8159VDCS = 0x82
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UC8159PWS = 0xE3
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UC8159TSSET = 0xE5
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)
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// DevImpression is a handle to an Inky Impression.
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type DevImpression struct {
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*Dev
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// Color Palette used to convert images to the 7 color.
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Palette color.Palette
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// Representation of the pixels.
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Pix []uint8
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// Saturation level used by the color palette.
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saturation float64
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// Resolution magic number used for resetting the panel.
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res int
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}
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// NewMulti opens a handle to an Inky Impression.
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func NewImpression(p spi.Port, dc gpio.PinOut, reset gpio.PinOut, busy gpio.PinIn, o *Opts) (*DevImpression, error) {
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if o.ModelColor != Multi {
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return nil, fmt.Errorf("unsupported color: %v", o.ModelColor)
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}
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c, err := p.Connect(3000*physic.KiloHertz, spi.Mode0, CS0Pin)
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if err != nil {
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return nil, fmt.Errorf("failed to connect to inky over spi: %v", err)
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}
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// Get the maxTxSize from the conn if it implements the conn.Limits interface,
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// otherwise use 4096 bytes.
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maxTxSize := 0
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if limits, ok := c.(conn.Limits); ok {
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maxTxSize = limits.MaxTxSize()
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}
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if maxTxSize == 0 {
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maxTxSize = 4096 // Use a conservative default.
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}
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d := &DevImpression{
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Dev: &Dev{
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c: c,
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maxTxSize: maxTxSize,
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dc: dc,
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r: reset,
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busy: busy,
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color: o.ModelColor,
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border: o.BorderColor,
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model: o.Model,
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variant: o.DisplayVariant,
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},
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saturation: 0.5, // Looks good enough for most of the images.
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}
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switch o.Model {
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case IMPRESSION4:
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d.width = 640
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d.height = 400
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d.res = 0b10
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case IMPRESSION57:
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d.width = 600
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d.height = 448
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d.res = 0b11
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}
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// Prefer the passed in values via Opts.
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if o.Width == 0 && o.Height == 0 {
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d.width = o.Width
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d.height = o.Height
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}
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d.bounds = image.Rect(0, 0, d.width, d.height)
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d.Pix = make([]uint8, d.height*d.width)
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return d, nil
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}
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// blend recalculates the palette based on the saturation level.
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func (d *DevImpression) blend() []color.Color {
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sat := d.saturation
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pr := []color.Color{}
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for i := 0; i < 7; i++ {
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rs, gs, bs :=
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uint8(float64(sc[i].R)*sat),
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uint8(float64(sc[i].G)*sat),
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uint8(float64(sc[i].B)*sat)
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rd, gd, bd :=
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uint8(float64(dsc[i].R)*(1.0-sat)),
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uint8(float64(dsc[i].G)*(1.0-sat)),
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uint8(float64(dsc[i].B)*(1.0-sat))
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pr = append(pr, color.RGBA{rs + rd, gs + gd, bs + bd, dsc[i].A})
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}
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// Add Transparent color and return the result.
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return append(pr, color.RGBA{255, 255, 255, 0})
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}
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// Saturation returns the current saturation level.
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func (d *DevImpression) Saturation() float64 {
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return d.saturation
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}
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// SetSaturaton changes the saturation level. This will not take effect until the next Draw().
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func (d *DevImpression) SetSaturation(level float64) error {
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if level < 0 && level > 1 {
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return fmt.Errorf("saturation level needs to be between 0 and 1")
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}
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d.saturation = level
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// so that caller can recalculate next time they need it.
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d.Palette = nil
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return nil
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}
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// SetBorder changes the border color. This will not take effect until the next Draw().
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func (d *DevImpression) SetBorder(c ImpressionColor) {
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d.border = Color(c)
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}
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// SetPixel sets a pixel to the given color index.
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func (d *DevImpression) SetPixel(x, y int, color uint8) {
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d.Pix[y*d.width+x] = color & 0x07
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}
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// Render renders the content of the Pix to the screen.
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func (d *DevImpression) Render() error {
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if d.flipVertically {
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for w := 0; w < len(d.Pix)/2-1; w = w + d.width {
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for offset := 0; offset < d.width; offset++ {
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d.Pix[w+offset], d.Pix[len(d.Pix)-d.width-w+offset] = d.Pix[len(d.Pix)-d.width-w+offset], d.Pix[w+offset]
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}
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}
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}
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if d.flipHorizontally {
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for offset := 0; offset < len(d.Pix)-1; offset = offset + d.width {
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for i, j := 0, d.width-1; i < j; i, j = i+1, j-1 {
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d.Pix[i+offset], d.Pix[j+offset] = d.Pix[j+offset], d.Pix[i+offset]
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}
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}
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}
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merged := make([]uint8, len(d.Pix)/2)
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for i, offset := 0, 0; i < len(d.Pix)-1; i, offset = i+2, offset+1 {
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merged[offset] = (d.Pix[i]<<4)&0xF0 | d.Pix[i+1]&0x0F
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}
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return d.update(merged)
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}
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func (d *DevImpression) reset() error {
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if err := d.r.Out(gpio.Low); err != nil {
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return err
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}
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time.Sleep(100 * time.Millisecond)
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if err := d.r.Out(gpio.High); err != nil {
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return err
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}
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d.wait(1 * time.Second)
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// Resolution Setting
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// 10bit horizontal followed by a 10bit vertical resolution
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tres := make([]byte, 4)
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binary.LittleEndian.PutUint16(tres[0:], uint16(d.width))
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binary.LittleEndian.PutUint16(tres[2:], uint16(d.height))
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if err := d.sendCommand(UC8159TRES, tres); err != nil {
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return err
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}
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// Panel Setting
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// 0b11000000 = Resolution select, 0b00 = 640x480, our panel is 0b11 = 600x448
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// 0b00100000 = LUT selection, 0 = ext flash, 1 = registers, we use ext flash
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// 0b00010000 = Ignore
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// 0b00001000 = Gate scan direction, 0 = down, 1 = up (default)
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// 0b00000100 = Source shift direction, 0 = left, 1 = right (default)
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// 0b00000010 = DC-DC converter, 0 = off, 1 = on
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// 0b00000001 = Soft reset, 0 = Reset, 1 = Normal (Default)
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// 0b11 = 600x448
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// 0b10 = 640x400
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if err := d.sendCommand(
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UC8159PSR,
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[]byte{
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byte(d.res<<6) | 0b101111, // See above for more magic numbers
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0x08, // display_colours == UC81597C
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}); err != nil {
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return err
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}
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// Power Settings
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if err := d.sendCommand(
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UC8159PWR,
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[]byte{
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(0x06 << 3) | // ??? - not documented in UC8159 datasheet
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(0x01 << 2) | // SOURCE_INTERNAL_DC_DC
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(0x01 << 1) | // GATE_INTERNAL_DC_DC
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(0x01), // LV_SOURCE_INTERNAL_DC_DC
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0x00, // VGx_20V
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0x23, // UC81597C
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0x23, // UC81597C
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}); err != nil {
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return err
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}
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// Set the PLL clock frequency to 50Hz
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// 0b11000000 = Ignore
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// 0b00111000 = M
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// 0b00000111 = N
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// PLL = 2MHz * (M / N)
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// PLL = 2MHz * (7 / 4)
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// PLL = 2,800,000 ???
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if err := d.sendCommand(UC8159PLL, []byte{0x3C}); err != nil {
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return err
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}
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// 0b00111100
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// Send the TSE register to the display
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if err := d.sendCommand(UC8159TSE, []byte{0x00}); err != nil { // Color
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return err
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}
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// VCOM and Data Interval setting
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// 0b11100000 = Vborder control (0b001 = LUTB voltage)
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// 0b00010000 = Data polarity
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// 0b00001111 = Vcom and data interval (0b0111 = 10, default)
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cdi := make([]byte, 2)
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binary.LittleEndian.PutUint16(cdi[0:], uint16(d.border<<5)|0x17) // 0b00110111
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if err := d.sendCommand(UC8159CDI, cdi); err != nil {
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return err
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}
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// Gate/Source non-overlap period
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// 0b11110000 = Source to Gate (0b0010 = 12nS, default)
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// 0b00001111 = Gate to Source
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if err := d.sendCommand(UC8159TCON, []byte{0x22}); err != nil { // 0b00100010
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return err
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}
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// Disable external flash
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if err := d.sendCommand(UC8159DAM, []byte{0x00}); err != nil {
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return err
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}
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// UC81597C
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if err := d.sendCommand(UC8159PWS, []byte{0xAA}); err != nil {
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return err
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}
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// Power off sequence
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// 0b00110000 = power off sequence of VDH and VDL, 0b00 = 1 frame (default)
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// All other bits ignored?
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if err := d.sendCommand(UC8159PFS, []byte{0x00}); err != nil { // PFS_1_FRAME
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return err
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}
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return nil
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}
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func (d *DevImpression) update(pix []uint8) error {
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if err := d.reset(); err != nil {
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return err
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}
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if err := d.sendCommand(UC8159DTM1, pix); err != nil {
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return err
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}
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if err := d.sendCommand(UC8159PON, nil); err != nil {
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return err
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}
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d.wait(200 * time.Millisecond)
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if err := d.sendCommand(UC8159DRF, nil); err != nil {
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return err
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}
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d.wait(32 * time.Second)
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if err := d.sendCommand(UC8159POF, nil); err != nil {
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return err
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}
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d.wait(200 * time.Millisecond)
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return nil
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}
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// Wait for busy/wait pin.
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func (d *DevImpression) wait(dur time.Duration) {
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// Set it as input, with a pull down and enable rising edge triggering.
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if err := d.busy.In(gpio.PullDown, gpio.RisingEdge); err != nil {
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log.Printf("Err: %s", err)
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return
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}
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// Wait for rising edges (Low -> High) or the timeout.
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d.busy.WaitForEdge(dur)
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}
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func (d *DevImpression) ColorModel() color.Model {
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if d.Palette == nil {
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d.Palette = d.blend()
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}
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return d.Palette
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}
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func (d *DevImpression) At(x, y int) color.Color {
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if d.Palette == nil {
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d.Palette = d.blend()
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}
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return d.Palette[d.Pix[y*d.width+x]]
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}
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func (d *DevImpression) Set(x, y int, c color.Color) {
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if d.Palette == nil {
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d.Palette = d.blend()
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}
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d.Pix[y*d.width+x] = uint8(d.Palette.Index(c))
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}
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func (d *DevImpression) Draw(r image.Rectangle, src image.Image, sp image.Point) error {
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if r != d.Bounds() {
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return fmt.Errorf("partial updates are not supported")
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}
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if src.Bounds() != d.Bounds() {
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return fmt.Errorf("image must be the same size as bounds: %v", d.Bounds())
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}
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// Dither the image using Floyd–Steinberg dithering algorithm otherwise it won't look as good on the screen.
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draw.FloydSteinberg.Draw(d, r, src, image.Point{})
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return d.Render()
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}
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// DrawAll redraws the whole display.
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func (d *DevImpression) DrawAll(src image.Image) error {
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return d.Draw(d.Bounds(), src, image.Point{})
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}
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