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devices/epd/image2bit/image2bit.go

170 lines
4.3 KiB
Go

// Copyright 2020 The Periph Authors. All rights reserved.
// Use of this source code is governed under the Apache License, Version 2.0
// that can be found in the LICENSE file.
// Package image2bit implements two bit gray scale (white, light gray,
// dark gray, black) 2D graphics.
//
// It is compatible with package image/draw.
//
// The bit packing format is the same as used by waveshare e-Paper
// displays such as the 4.2 inch display.
package image2bit
import (
"image"
"image/color"
"image/draw"
)
// Gray implements a 2 bit color.
type Gray byte
// RGBA returns either black, dark gray, light gray or white.
func (b Gray) RGBA() (uint32, uint32, uint32, uint32) {
switch b {
case 0:
return 0, 0, 0, 65535
case 1:
return 0x5555, 0x5555, 0x5555, 0xffff
case 2:
return 0xaaaa, 0xaaaa, 0xaaaa, 0xffff
default:
return 0xffff, 0xffff, 0xffff, 0xffff
}
}
func (b Gray) String() string {
switch b {
case 0:
return "black"
case 1:
return "dark gray"
case 2:
return "light gray"
default:
return "white"
}
}
// All possible colors
const (
White Gray = 3
LightGray Gray = 2
DarkGray Gray = 1
Black Gray = 0
)
// GrayModel is the color Model for 2 bit gray scale.
var GrayModel = color.ModelFunc(convert)
// BitPlane is a 2 bit gray scale image. To match the wire format
// for waveshare e-Paper the two bits per pixel is stored across two bitmaps.
// PixMSB contains the most significant bit, PixLSB contains the least significant bit.
//
// White LightGray DarkGray Black
// PixMSB 1 1 0 0
// PixLSB 1 0 1 0
//
// The following example shows the stored data for an 8 pixel wide image, 1 pixel high:
// PixMSB []byte{0b10100000}
// PixLSB []byte{0b10000000}
//
// It has a black background, the first pixel is white, and the third pixel LightGray.
type BitPlane struct {
// PixMSB holds the image's most significant bit as a horizontally packed bitmap.
PixMSB []byte
// PixLSB holds the image's least significant bit as a horizontally packed bitmap.
PixLSB []byte
// Rect is the image's bounds.
Rect image.Rectangle
// Stride is the number of pixels on each horizontal line, including padding
Stride int
}
// NewBitPlane returns an initialized BitPlane instance, all black.
func NewBitPlane(r image.Rectangle) *BitPlane {
// stride is width rounded up to the next byte
stride := ((r.Dx() + 7) &^ 7)
size := (r.Dy() * stride) / 8
return &BitPlane{PixMSB: make([]byte, size), PixLSB: make([]byte, size), Rect: r, Stride: stride}
}
// ColorModel implements image.Image.
func (i *BitPlane) ColorModel() color.Model {
return GrayModel
}
// Bounds implements image.Image.
func (i *BitPlane) Bounds() image.Rectangle {
return i.Rect
}
// At implements image.Image.
func (i *BitPlane) At(x, y int) color.Color {
return i.GrayAt(x, y)
}
// GrayAt is the optimized version of At().
func (i *BitPlane) GrayAt(x, y int) Gray {
if !(image.Point{x, y}.In(i.Rect)) {
return Black
}
byteIndex, bitIndex, _ := i.getOffset(x, y)
return Gray(((i.PixMSB[byteIndex]>>bitIndex)&1)<<1 | i.PixLSB[byteIndex]>>bitIndex&1)
}
// Opaque scans the entire image and reports whether it is fully opaque.
func (i *BitPlane) Opaque() bool {
return true
}
// Set implements draw.Image
func (i *BitPlane) Set(x, y int, c color.Color) {
i.SetGray(x, y, convertGray(c))
}
// SetGray is the optimized version of Set().
func (i *BitPlane) SetGray(x, y int, b Gray) {
if !(image.Point{x, y}.In(i.Rect)) {
return
}
byteIndex, bitIndex, mask := i.getOffset(x, y)
i.PixMSB[byteIndex] = byte((i.PixMSB[byteIndex] & mask) | (byte(b>>1) << bitIndex))
i.PixLSB[byteIndex] = byte((i.PixLSB[byteIndex] & mask) | (byte(b&1) << bitIndex))
}
func (i *BitPlane) getOffset(x, y int) (byteIndex, bitIndex uint, mask byte) {
bitIndex = uint(y*i.Stride + x)
byteIndex = bitIndex / 8
bitIndex = 7 - (bitIndex % 8)
mask = byte(0xff ^ (0x01 << bitIndex))
return
}
// convert color to gray as color.Color
func convert(c color.Color) color.Color {
return convertGray(c)
}
// convert color to gray
func convertGray(c color.Color) Gray {
switch t := c.(type) {
case Gray:
return t
default:
r, g, b, _ := c.RGBA()
// TODO something fancy, how to weight R/G/B
return Gray((r | g | b) >> 14) // Use two most significant bits.
}
}
// verify that we satisfy the draw.Image interface
var _ draw.Image = &BitPlane{}