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A new option named "Origin" controls which of the four corners of the display should be used as the (0,0) position for the image. The in-memory buffer is kept in logical orientation. The actual rotation happens only when sending updates. By aligning the buffer accordingly the code is already prepared for a more efficient sending of image data for the "TopRight" and "BottomLeft" origins. See the TODO comment on "drawSpec.BufferDstOffset" for details. Signed-off-by: Michael Hanselmann <public@hansmi.ch> |
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README.md
periph - Peripherals I/O in Go
Documentation is at https://periph.io
Join us for a chat on gophers.slack.com/messages/periph, get an invite here.
Example
Blink a LED:
package main
import (
"time"
"periph.io/x/conn/v3/gpio"
"periph.io/x/host/v3"
"periph.io/x/host/v3/rpi"
)
func main() {
host.Init()
t := time.NewTicker(500 * time.Millisecond)
for l := gpio.Low; ; l = !l {
rpi.P1_33.Out(l)
<-t.C
}
}
Curious? Look at supported devices for more examples!
Authors
periph was initiated with ❤️️ and passion by Marc-Antoine
Ruel. The full list of contributors is in
AUTHORS and
CONTRIBUTORS.
Disclaimer
This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.
This project is not affiliated with the Go project.
