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devices/videosink/encoder.go

47 lines
928 B
Go

// Copyright 2021 The Periph Authors. All rights reserved.
// Use of this source code is governed under the Apache License, Version 2.0
// that can be found in the LICENSE file.
package videosink
import (
"image/jpeg"
"image/png"
"sync"
)
var jpegOptions = jpeg.Options{
Quality: 95,
}
type pngEncoderBufferPool sync.Pool
func (p *pngEncoderBufferPool) Get() *png.EncoderBuffer {
buf, _ := (*sync.Pool)(p).Get().(*png.EncoderBuffer)
return buf
}
func (p *pngEncoderBufferPool) Put(buf *png.EncoderBuffer) {
(*sync.Pool)(p).Put(buf)
}
type pngEncoderManager struct {
once sync.Once
pool pngEncoderBufferPool
enc *png.Encoder
}
var pngEncoder pngEncoderManager
// get returns a PNG encoder with a globally shared buffer pool.
func (m *pngEncoderManager) get() *png.Encoder {
m.once.Do(func() {
m.enc = &png.Encoder{
CompressionLevel: png.BestSpeed,
BufferPool: &m.pool,
}
})
return m.enc
}