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devices/videosink/encoder.go

54 lines
1.1 KiB
Go

// Copyright 2021 The Periph Authors. All rights reserved.
// Use of this source code is governed under the Apache License, Version 2.0
// that can be found in the LICENSE file.
package videosink
import (
"image/png"
"sync"
)
type pngEncoderBufferPool sync.Pool
func (p *pngEncoderBufferPool) Get() *png.EncoderBuffer {
buf, _ := (*sync.Pool)(p).Get().(*png.EncoderBuffer)
return buf
}
func (p *pngEncoderBufferPool) Put(buf *png.EncoderBuffer) {
(*sync.Pool)(p).Put(buf)
}
type pngEncoderManager struct {
mu sync.Mutex
pool pngEncoderBufferPool
enc map[png.CompressionLevel]*png.Encoder
}
var pngEncoder pngEncoderManager
// get returns a PNG encoder with a globally shared buffer pool.
func (m *pngEncoderManager) get(level png.CompressionLevel) *png.Encoder {
m.mu.Lock()
defer m.mu.Unlock()
enc := m.enc[level]
if enc == nil {
if m.enc == nil {
// The vast majority of use cases will involve exactly one
// compression level.
m.enc = make(map[png.CompressionLevel]*png.Encoder, 1)
}
enc = &png.Encoder{
CompressionLevel: level,
BufferPool: &m.pool,
}
m.enc[level] = enc
}
return enc
}