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Python

"""ILI9341 demo (CircuitPython Text, Shape & Sprite)."""
import board
from busio import SPI
from digitalio import DigitalInOut
from ili9341 import Display, color565
from xglcd_font import XglcdFont
from time import monotonic, sleep
from sys import exit, implementation
class BouncingSprite(object):
"""Bouncing Sprite."""
def __init__(self, path, w, h, screen_width, screen_height,
speed, display):
"""Initialize sprite.
Args:
path (string): Path of sprite image.
w, h (int): Width and height of image.
screen_width (int): Width of screen.
screen_height (int): Width of height.
size (int): Square side length.
speed(int): Initial XY-Speed of sprite.
display (ILI9341): display object.
color (int): RGB565 color value.
"""
self.buf = display.load_sprite(path, w, h)
self.w = w
self.h = h
self.screen_width = screen_width
self.screen_height = screen_height
self.display = display
self.x_speed = speed
self.y_speed = speed
self.x = self.screen_width // 2
self.y = self.screen_height // 2
self.prev_x = self.x
self.prev_y = self.y
def update_pos(self):
"""Update sprite speed and position."""
x = self.x
y = self.y
w = self.w
h = self.h
x_speed = abs(self.x_speed)
y_speed = abs(self.y_speed)
if x + w + x_speed >= self.screen_width:
self.x_speed = -x_speed
elif x - x_speed < 0:
self.x_speed = x_speed
if y + h + y_speed >= self.screen_height:
self.y_speed = -y_speed
elif y - y_speed <= 20:
self.y_speed = y_speed
self.prev_x = x
self.prev_y = y
self.x = x + self.x_speed
self.y = y + self.y_speed
def draw(self):
"""Draw sprite."""
x = self.x
y = self.y
prev_x = self.prev_x
prev_y = self.prev_y
w = self.w
h = self.h
x_speed = abs(self.x_speed)
y_speed = abs(self.y_speed)
# Determine direction and remove previous portion of sprite
if prev_x > x:
# Left
self.display.fill_vrect(x + w, prev_y, x_speed, h, 0)
elif prev_x < x:
# Right
self.display.fill_vrect(x - x_speed, prev_y, x_speed, h, 0)
if prev_y > y:
# Upward
self.display.fill_vrect(prev_x, y + h, w, y_speed, 0)
elif prev_y < y:
# Downward
self.display.fill_vrect(prev_x, y - y_speed, w, y_speed, 0)
self.display.draw_sprite(self.buf, x, y, w, h)
def test():
"""CircuitPython Text, Shape & Sprite"""
if implementation.name != 'circuitpython':
print()
print('This demo is for CircuitPython only!')
exit()
try:
# Configuratoin for CS and DC pins:
cs_pin = DigitalInOut(board.P0_15)
dc_pin = DigitalInOut(board.P0_17)
rst_pin = DigitalInOut(board.P0_20)
# Setup SPI bus using hardware SPI:
spi = SPI(clock=board.P0_24, MOSI=board.P0_22)
# Create the ILI9341 display:
display = Display(spi, dc=dc_pin, cs=cs_pin, rst=rst_pin)
display.clear()
# Load Fixed Font
fixed = XglcdFont('fonts/FixedFont5x8.c', 5, 8, letter_count=96)
# Title
WIDTH = 128
text = 'CircuitPython Demo'
# Measure text and center
length = fixed.measure_text(text)
x = int((WIDTH / 2) - (length / 2))
display.draw_text(x, 6, text, fixed, color565(255, 255, 0))
# Draw title outline
display.draw_rectangle(0, 0, 127, 20, color565(0, 255, 0))
# Load sprite
logo = BouncingSprite('images/blinka45x48.raw',
45, 48, 239, 319, 1, display)
while True:
timer = monotonic()
logo.update_pos()
logo.draw()
# Attempt to set framerate to 30 FPS
timer_dif = .033333333 - (monotonic() - timer)
if timer_dif > 0:
sleep(timer_dif)
except KeyboardInterrupt:
display.cleanup()
test()