Add updates for example

pull/104/head
George Sexton 1 year ago
parent c331b2498c
commit a4f3f4c144

@ -19,35 +19,80 @@ func Example() {
if _, err := host.Init(); err != nil {
log.Fatal(err)
}
var width = flag.Int("width", 128, "Display Width")
var height = flag.Int("height", 64, "Display Height")
flag.Parse()
// Use i2creg I²C bus registry to find the first available I²C bus.
b, err := i2creg.Open("")
if err != nil {
log.Fatal(err)
}
defer b.Close()
dev, err := ssd1306.NewI2C(b, &ssd1306.DefaultOpts)
opts := ssd1306.DefaultOpts
opts.W = *width
opts.H = *height
if opts.H == 32 {
opts.Sequential = true
}
dev, err := ssd1306.NewI2C(b, &opts)
if err != nil {
log.Fatalf("failed to initialize ssd1306: %v", err)
log.Fatalf("failed to initialize display: %s", err.Error())
}
fmt.Printf("device=%s\n", dev.String())
// Draw on it.
img := image1bit.NewVerticalLSB(dev.Bounds())
// Note: this code is commented out so periph does not depend on:
// "golang.org/x/image/font"
// "golang.org/x/image/font/basicfont"
// "golang.org/x/image/math/fixed"
//
// f := basicfont.Face7x13
// drawer := font.Drawer{
// Dst: img,
// Src: &image.Uniform{image1bit.On},
// Face: f,
// Dot: fixed.P(0, img.Bounds().Dy()-1-f.Descent),
// }
// drawer.DrawString("Hello from periph!")
// Draw on it.
/*
f := basicfont.Face7x13
drawer := font.Drawer{
Dst: img,
Src: &image.Uniform{image1bit.On},
Face: f,
Dot: fixed.P(0, img.Bounds().Dy()-1-f.Descent),
}
drawer.DrawString("Hello from periph!")
_ = dev.Draw(dev.Bounds(), img, image.Point{})
time.Sleep(5 * time.Second)
*/
white := color.RGBA{255, 255, 255, 255}
black := color.RGBA{0, 0, 0, 255}
colors := []color.RGBA{white, black}
rectNum := 0
// Draw some nested rectangles
for w, h := opts.W, opts.H; w > 0 && h > 0; w, h = w-4, h-4 {
rect := image.Rect(0, 0, w, h)
draw.Draw(img, rect.Add(image.Point{X: rectNum * 2, Y: rectNum * 2}), &image.Uniform{colors[rectNum%2]}, image.Point{}, draw.Src)
rectNum += 1
}
if err := dev.Draw(dev.Bounds(), img, image.Point{}); err != nil {
log.Fatal(err)
}
time.Sleep(5 * time.Second)
// Draw a Sine Wave
_ = dev.Invert(true)
img = image1bit.NewVerticalLSB(dev.Bounds())
img.DrawHLine(0, opts.W, opts.H>>1-1, image1bit.On)
img.DrawVLine(0, opts.H, opts.W>>1-1, image1bit.On)
angle := float64(0)
angleStep := float64((4 * math.Pi) / float64(opts.W))
scale := float64((opts.H >> 1) - 4)
for step := opts.W - 1; step >= 0; step -= 1 {
y := int(float64(math.Sin(angle)*scale)) + opts.H>>1
img.SetBit(step, y, image1bit.On)
angle += angleStep
}
_ = dev.Draw(dev.Bounds(), img, image.Point{})
time.Sleep(10 * time.Second)
_ = dev.Halt()
}

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