Drew bump

master
Drew Bednar 4 years ago
parent c64ac486d8
commit 0a7c6f3281

6
.gitignore vendored

@ -1 +1,5 @@
env/
env/
.idea
__pycache__/

@ -1,210 +1,203 @@
#----------global variables------------
#https://www.youtube.com/watch?v=BHh654_7Cmw
#Create a board
# ----------global variables------------
# https://www.youtube.com/watch?v=BHh654_7Cmw
# Create a board
import random
board = ['-','-','-',
'-','-','-',
'-','-','-']
board = ['-', '-', '-',
'-', '-', '-',
'-', '-', '-']
#if game is still going
# if game is still going
GAME_GOING = True
#who won?
# who won?
WINNER = None
#define valid symbols
SYMBOLS = {'X','O'}
#define players
# define valid symbols
SYMBOLS = {'X', 'O'}
# define players
PLAYER1 = ""
PLAYER2 = ""
#define how many players
# define how many players
SINGLE_PLAYER = True
CURRENT_PLAYER = random.choice(list(SYMBOLS))
def main():
global CURRENT_PLAYER
global SINGLE_PLAYER
global PLAYER1
global PLAYER2
mode = input("Single player mode y/n: ")
if mode not in "yn":
print("You did not select a valid option no game for you")
exit(1)
if mode == "y":
SINGLE_PLAYER = True
else:
SINGLE_PLAYER = False
player_1 = input("Choose X or O for Player 1: ")
if player_1 not in SYMBOLS:
print("You did not select a valid option no game for you")
exit(1)
PLAYER1 = player_1
PLAYER2 = (SYMBOLS - {player_1}).pop()
display_board ()
#while the game is still going
while GAME_GOING:
#handle a turn
handle_turn()
#check if he game has ended
check_if_game_over()
# cahnge to the other player
CURRENT_PLAYER = (SYMBOLS - {CURRENT_PLAYER}).pop()
#the game has ended
if WINNER == 'X' or WINNER == 'O':
print (WINNER + "won.")
elif WINNER == None:
print ("Tie.")
def display_board ():
print(board [0]+ '|'+ board[1]+'|'+ board [2])
print(board [3]+ '|'+ board[4]+'|'+ board [5])
print(board [6]+ '|'+ board[7]+'|'+ board [8])
#play game of tic tac toe
def handle_turn():
# import pdb; pdb.set_trace()
print("Current Player {}".format(CURRENT_PLAYER))
while True:
if SINGLE_PLAYER:
if CURRENT_PLAYER == PLAYER1:
#take player input
choice = input('Choose a position from 1 to 9: ')
else:
choice = random.choice(find_open_spaces())
else:
#take player input
choice = input('Choose a position from 1 to 9: ')
if validate_choice(choice):
break
global CURRENT_PLAYER
global SINGLE_PLAYER
global PLAYER1
global PLAYER2
mode = input("Single player mode y/n: ")
if mode not in "yn":
print("You did not select a valid option no game for you")
exit(1)
if mode == "y":
SINGLE_PLAYER = True
else:
print("Invalid choice")
SINGLE_PLAYER = False
player_1 = input("Choose X or O for Player 1: ")
if player_1 not in SYMBOLS:
print("You did not select a valid option no game for you")
exit(1)
PLAYER1 = player_1
PLAYER2 = (SYMBOLS - {player_1}).pop()
# while the game is still going
while GAME_GOING:
display_board()
# handle a turn
handle_turn()
# import pdb; pdb.set_trace()
# check if he game has ended
check_if_game_over()
# cahnge to the other player
CURRENT_PLAYER = (SYMBOLS - {CURRENT_PLAYER}).pop()
# the game has ended
display_board()
if WINNER == 'X' or WINNER == 'O':
print(WINNER + " won.")
elif WINNER == None:
print("Tie.")
exit(0)
def display_board():
print(board[0] + '|' + board[1] + '|' + board[2])
print(board[3] + '|' + board[4] + '|' + board[5])
print(board[6] + '|' + board[7] + '|' + board[8])
# play game of tic tac toe
def handle_turn():
# import pdb; pdb.set_trace()
global board
print("Current Player {}".format(CURRENT_PLAYER))
while True:
if SINGLE_PLAYER:
if CURRENT_PLAYER == PLAYER1:
# take player input
choice = input('Choose a position from 1 to 9: ')
else:
choice = random.choice(find_open_spaces())
else:
# take player input
choice = input('Choose a position from 1 to 9: ')
choice = int(choice) - 1
if validate_choice(choice):
break
else:
print("Invalid choice")
board[choice] = CURRENT_PLAYER
board[choice] == current_player
def validate_choice(choice):
is_valid = False
try:
choice = int(choice)
except ValueError:
is_valid = False
try:
choice = int(choice)
except ValueError:
return is_valid
if choice in list(range(0, 9)) and choice in find_open_spaces():
is_valid = True
return is_valid
import pdb; pdb.set_trace()
if choice in list(range(0,9)) and choice in find_open_spaces():
valid = True
else:
brake
return is_valid
def check_if_game_over():
check_if_win()
check_if_tie()
check_if_win()
check_if_tie()
def check_if_win():
#call global variable
global winner
#check rows
row_winner = check_rows()
#check columns
column_winner = check_columns()
#check diagonals
diagonal_winner = check_diagonal()
if row_winner:
#there is a winner
winner = row_winner
elif column_winner:
#there is a winner
winner = column_winner
elif diagonal_winner:
#there is a winner
winner = diagonal_winner
else:
winner = None
return
# call global variable
global WINNER
# check rows
row_winner = check_rows()
# check columns
column_winner = check_columns()
# check diagonals
diagonal_winner = check_diagonal()
if row_winner:
# there is a winner
WINNER = row_winner
elif column_winner:
# there is a winner
WINNER = column_winner
elif diagonal_winner:
# there is a winner
WINNER = diagonal_winner
else:
WINNER = None
return
def check_rows():
row_1 = board[0] == board[1] == board[2] != '-'
row_2 = board[3] == board[4] == board[5] != '-'
row_3 = board[6] == board[7] == board[8] != '-'
if row_1 or row_2 or row_3:
game_going = False
#display the winner
if row_1:
return board[0]
if row_2:
return board[3]
if row_3:
return board[6]
return
global GAME_GOING
row_1 = board[0] == board[1] == board[2] != '-'
row_2 = board[3] == board[4] == board[5] != '-'
row_3 = board[6] == board[7] == board[8] != '-'
if row_1 or row_2 or row_3:
GAME_GOING = False
# display the winner
if row_1:
return board[0]
if row_2:
return board[3]
if row_3:
return board[6]
return
def check_columns():
column_1 = board[0] == board[3] == board[6] != '-'
column_2 = board[1] == board[4] == board[7] != '-'
column_3 = board[2] == board[5] == board[8] != '-'
#display the winner
if column_1:
return board[0]
if column_2:
return board[1]
if column_3:
return board[2]
return
column_1 = board[0] == board[3] == board[6] != '-'
column_2 = board[1] == board[4] == board[7] != '-'
column_3 = board[2] == board[5] == board[8] != '-'
# display the winner
if column_1:
return board[0]
if column_2:
return board[1]
if column_3:
return board[2]
return
def check_diagonal():
diagonal_1 = board[0] == board[4] == board[8] != '-'
diagonal_2 = board[2] == board[4] == board[6] != '-'
#display the winner
if diagonal_1:
return board[0]
if diagonal_2:
return board[2]
return
#check_if_tie
diagonal_1 = board[0] == board[4] == board[8] != '-'
diagonal_2 = board[2] == board[4] == board[6] != '-'
# display the winner
if diagonal_1:
return board[0]
if diagonal_2:
return board[2]
return
# check_if_tie
def check_if_tie():
global game_going
if "-" not in board:
game_going = False
return
#change between players
def change_player():
#call global variable
global current_player
#if the current player was X we change to O
if current_player == 'X':
current_player = 'O'
#if current player is O, change to X
elif current_player == 'O':
current_player = 'X'
return
global GAME_GOING
if "-" not in board:
GAME_GOING = False
return
def find_open_spaces():
#find a random space to select
open_spaces = []
for i in board:
if i == "-":
open_spaces.append(i)
# find a random space to select
open_spaces = []
for i in range(0, len(board)):
if board[i] == "-":
open_spaces.append(i)
return open_spaces
if __name__ == "__main__":
main()
main()

Loading…
Cancel
Save