adding game
parent
ed9b5de1d8
commit
c64ac486d8
@ -0,0 +1,210 @@
|
||||
#----------global variables------------
|
||||
#https://www.youtube.com/watch?v=BHh654_7Cmw
|
||||
#Create a board
|
||||
import random
|
||||
|
||||
board = ['-','-','-',
|
||||
'-','-','-',
|
||||
'-','-','-']
|
||||
|
||||
#if game is still going
|
||||
GAME_GOING = True
|
||||
#who won?
|
||||
WINNER = None
|
||||
#define valid symbols
|
||||
SYMBOLS = {'X','O'}
|
||||
#define players
|
||||
PLAYER1 = ""
|
||||
PLAYER2 = ""
|
||||
#define how many players
|
||||
SINGLE_PLAYER = True
|
||||
|
||||
CURRENT_PLAYER = random.choice(list(SYMBOLS))
|
||||
|
||||
def main():
|
||||
global CURRENT_PLAYER
|
||||
global SINGLE_PLAYER
|
||||
global PLAYER1
|
||||
global PLAYER2
|
||||
|
||||
|
||||
mode = input("Single player mode y/n: ")
|
||||
if mode not in "yn":
|
||||
print("You did not select a valid option no game for you")
|
||||
exit(1)
|
||||
|
||||
|
||||
if mode == "y":
|
||||
SINGLE_PLAYER = True
|
||||
else:
|
||||
SINGLE_PLAYER = False
|
||||
|
||||
player_1 = input("Choose X or O for Player 1: ")
|
||||
|
||||
if player_1 not in SYMBOLS:
|
||||
print("You did not select a valid option no game for you")
|
||||
exit(1)
|
||||
PLAYER1 = player_1
|
||||
PLAYER2 = (SYMBOLS - {player_1}).pop()
|
||||
|
||||
display_board ()
|
||||
|
||||
#while the game is still going
|
||||
while GAME_GOING:
|
||||
#handle a turn
|
||||
handle_turn()
|
||||
#check if he game has ended
|
||||
check_if_game_over()
|
||||
# cahnge to the other player
|
||||
CURRENT_PLAYER = (SYMBOLS - {CURRENT_PLAYER}).pop()
|
||||
|
||||
#the game has ended
|
||||
if WINNER == 'X' or WINNER == 'O':
|
||||
print (WINNER + "won.")
|
||||
elif WINNER == None:
|
||||
print ("Tie.")
|
||||
|
||||
def display_board ():
|
||||
print(board [0]+ '|'+ board[1]+'|'+ board [2])
|
||||
print(board [3]+ '|'+ board[4]+'|'+ board [5])
|
||||
print(board [6]+ '|'+ board[7]+'|'+ board [8])
|
||||
|
||||
#play game of tic tac toe
|
||||
|
||||
def handle_turn():
|
||||
# import pdb; pdb.set_trace()
|
||||
print("Current Player {}".format(CURRENT_PLAYER))
|
||||
while True:
|
||||
if SINGLE_PLAYER:
|
||||
if CURRENT_PLAYER == PLAYER1:
|
||||
#take player input
|
||||
choice = input('Choose a position from 1 to 9: ')
|
||||
else:
|
||||
choice = random.choice(find_open_spaces())
|
||||
else:
|
||||
#take player input
|
||||
choice = input('Choose a position from 1 to 9: ')
|
||||
if validate_choice(choice):
|
||||
break
|
||||
else:
|
||||
print("Invalid choice")
|
||||
|
||||
board[choice] == current_player
|
||||
|
||||
|
||||
|
||||
def validate_choice(choice):
|
||||
is_valid = False
|
||||
try:
|
||||
choice = int(choice)
|
||||
except ValueError:
|
||||
return is_valid
|
||||
import pdb; pdb.set_trace()
|
||||
if choice in list(range(0,9)) and choice in find_open_spaces():
|
||||
valid = True
|
||||
else:
|
||||
brake
|
||||
|
||||
return is_valid
|
||||
|
||||
|
||||
|
||||
def check_if_game_over():
|
||||
check_if_win()
|
||||
|
||||
check_if_tie()
|
||||
|
||||
|
||||
def check_if_win():
|
||||
#call global variable
|
||||
global winner
|
||||
#check rows
|
||||
row_winner = check_rows()
|
||||
#check columns
|
||||
column_winner = check_columns()
|
||||
#check diagonals
|
||||
diagonal_winner = check_diagonal()
|
||||
|
||||
|
||||
if row_winner:
|
||||
#there is a winner
|
||||
winner = row_winner
|
||||
elif column_winner:
|
||||
#there is a winner
|
||||
winner = column_winner
|
||||
elif diagonal_winner:
|
||||
#there is a winner
|
||||
winner = diagonal_winner
|
||||
else:
|
||||
winner = None
|
||||
return
|
||||
|
||||
def check_rows():
|
||||
row_1 = board[0] == board[1] == board[2] != '-'
|
||||
row_2 = board[3] == board[4] == board[5] != '-'
|
||||
row_3 = board[6] == board[7] == board[8] != '-'
|
||||
if row_1 or row_2 or row_3:
|
||||
game_going = False
|
||||
#display the winner
|
||||
if row_1:
|
||||
return board[0]
|
||||
if row_2:
|
||||
return board[3]
|
||||
if row_3:
|
||||
return board[6]
|
||||
return
|
||||
|
||||
def check_columns():
|
||||
column_1 = board[0] == board[3] == board[6] != '-'
|
||||
column_2 = board[1] == board[4] == board[7] != '-'
|
||||
column_3 = board[2] == board[5] == board[8] != '-'
|
||||
#display the winner
|
||||
if column_1:
|
||||
return board[0]
|
||||
if column_2:
|
||||
return board[1]
|
||||
if column_3:
|
||||
return board[2]
|
||||
return
|
||||
|
||||
def check_diagonal():
|
||||
diagonal_1 = board[0] == board[4] == board[8] != '-'
|
||||
diagonal_2 = board[2] == board[4] == board[6] != '-'
|
||||
#display the winner
|
||||
if diagonal_1:
|
||||
return board[0]
|
||||
if diagonal_2:
|
||||
return board[2]
|
||||
return
|
||||
|
||||
#check_if_tie
|
||||
|
||||
def check_if_tie():
|
||||
global game_going
|
||||
if "-" not in board:
|
||||
game_going = False
|
||||
return
|
||||
|
||||
#change between players
|
||||
def change_player():
|
||||
#call global variable
|
||||
global current_player
|
||||
#if the current player was X we change to O
|
||||
if current_player == 'X':
|
||||
current_player = 'O'
|
||||
#if current player is O, change to X
|
||||
elif current_player == 'O':
|
||||
current_player = 'X'
|
||||
return
|
||||
|
||||
def find_open_spaces():
|
||||
#find a random space to select
|
||||
open_spaces = []
|
||||
for i in board:
|
||||
if i == "-":
|
||||
open_spaces.append(i)
|
||||
|
||||
return open_spaces
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in New Issue